Connect@NMC with Corporate Partners
Among our series of Connect@NMC webinars, the ones below are provided by NMC Corporate Partners.
Connect@NMC: A Conversation with Lynda.com founder Lynda Weinman
Posted October 28th, 2010 by Keene HaywoodPlease join us on Wednesday, Nov. 10th at 12pm PT/3pm ET (check for local time) for a discussion with Lynda Weinman, the co-founder of the software teaching and learning company, lynda.com. Lynda's commitment runs deep in the field of learning and she will be sharing her thoughts and ideas about the founding of lynda.com, her life and her love of learning. This will be a special opportunity to hear from one of the creative leaders of the online teaching world who has touched many through her company.
Lynda, a Web graphics and design veteran, wrote the very first industry book on Web design, Designing Web Graphics, in 1995 (now in its fourth edition). She is a prominent educator and the author of dozens of best-selling books. Weinman was a faculty member at Art Center College of Design in Pasadena, CA, in 1989, and has worked as an animator and motion graphics director in the film special effects industry.
Weinman has worked as a consultant for Adobe, Macromedia, and Microsoft, and has conducted workshops at Disney, Microsoft, Adobe, and Macromedia. She has been a keynote speaker, moderator, and lecturer at numerous design, animation, Web design, and computer-graphics conferences. Weinman and her husband Bruce Heavin co-founded lynda.com in 1995.
For more information about Lynda and lynda.com, please visit http://www.lynda.com/aboutus/LyndaWeinman.aspx
Archived Recording of this session:
http://nmc.adobeconnect.com/p62837265/
Related Web Sites
- The Story of Lynda.com http://www.lynda.com/home/DisplayCourse.aspx?lpk2=61213
- lyndafoundation: reimagining education http://www.lyndafoundation.com/
- Writegirl http://www.writegirl.org/
WriteGirl Songwriting workshop from Justin Rubin on Vimeo.
Webinar Participation (113)
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Connect@NMC: IMAGING Demo - Sneak Peek at a New Feature for Critique^It
Posted October 23rd, 2010 by Keene Haywood
You are invited to join us Wednesday, Nov. 17th, 2010 at 11:00am PT / 2:00pm ET ( check for local time ) when we get a sneak preview of IMAGING, a new feature found in the Critique^It service. Critique^It is a Software as a Service (SaaS) product that provides a rich-media, social network where groups can share and critique any document — anytime, anywhere.
This presentation will be given by founders and creators, Alexa Fleur (CEO) and Ashley Bradford (CTO).
IMAGING now allows users to upload and share PDF, Excel, PowerPoint, and virtually any format of image files and overlay them with text, voice and video feedback. Critique^It is a comprehensive tool for peer review of content, perfect for business and technical documents, dissertations, spreadsheets, charts, graphs, art, presentations, publications, images and more.
Fleur notes, “Our goal is to place the human element back into learning technology: the writing, speaking and sharing that makes collaboration an engaging experience.” Join us for this special preview of Critique^It's new features.
For more information about Critique^It, please visit: http://www.critiqueit.com/
Archived Recording of This Session:
http://nmc.adobeconnect.com/p38421006/
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Connect@NMC: Panel Discussion Led By Laurie Burruss of Lynda.com - Implementing Lynda.com Campus-Wide
Posted September 30th, 2010 by Keene Haywood
You are invited to join us Thursday, Oct. 14th, 2010 at 11:00am PT / 2:00pm ET (check local time) for a panel discussion with lynda.com's Laurie Burruss who is the Senior Director of Education.
Implementing lynda.com Online Training Library Campus Wide
With limited staff, tightened budgets, and the arrival of the "digital native" on the college campus, schools are looking for ways to meet training needs of faculty, students, and staff beyond the face-to-face classroom. A need exists for 24/7 online training that keeps up with changing technology. In addition, the solution must be cost-effective, able to be implemented within the university brand or portal, and complement the learning students already receive on campus.
This session explores:
- How to select and research your online training solution.
- Forming a group of stakeholders throughout the school to partake in the discussion and implementation.
- Solicitation of feedback from trainers and IT professionals.
- Examining offerings and their fit to the academic and curriculum needs of your school.
- Organization, access, usability, search-ability, and format of delivery.
- Strategies for pilot programs and development of usage metrics for measuring success.
- On-going implementation and marketing of your online training solution across all areas of campus.
- Development of a step-by-step or roadmap that could be shared and tweaked for your college or university.
Joining Laurie on this panel are:
Chris Lucas
Director of ITS Training Services at Pennsylvania State University
Christine Vucinich
Technical Education & Outreach Coordinator for the Office of Information Technology (OIT),Academic Services, Duke University, NC
Sara Pitts
eCampus Coordinator, SCAD-eLearning, Savannah College of Art and Design, GA
For more information, you can visit these links to lynda.com and the panelists.
lynda.com
http://www.lynda.com
Pennslyvania State University
http://its.psu.edu/training/lynda/
Duke University
http://www.oit.duke.edu/comp-print/training/online/lynda.php
SCAD - Savannah College of Art and Design
http://www.scad.edu/elearning/
Archive Recording of this Session
http://nmc.adobeconnect.com/p33724203/
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Connect@NMC: Ruben Puentedura's Mobile Platform for Creativity- Lively Sketchbook
Posted April 6th, 2010 by Alan Levine
The photographer Henri Cartier-Bresson recorded his entire life's work using a tiny little pocketable camera, a rangefinder Leica, together with a couple of equally small lenses, and sent his film to be developed in commercial labs. Would he have been able to capture "the decisive moment", as he called it, unnoticed and unremarked by his subjects, if he had been burdened by a big "pro" system, with lots of heavy bodies, lenses, and the need to drop everything to go to the darkroom to boot?
Can similar acts of joyous creation take place with our mobile devices, without equipping them with every blade, fish scaler and toothpick in the Swiss Army knife catalog? What opportunities can we create - not just for us, but also for our students - when we think of them as much more than tiny laptops and come to view them as lively sketchbooks?
Ruben Puentedura, founder of NMC Corporate Partner Hippasus, has been curious about the contentions that mobile platforms like the iPhone and iPod Touch (and as well the new iPad) are seen as purely tools of media consumption- he wondered, "Was this due to limitations of the device, or of the way it was thought about?"
After spending a few months researching and experimenting with a series of iPhone applications, Ruben proposed his concept of a "Lively Sketchbook"
I noticed that a repeated theme in many discussions of the iPhone in education was that it was "only" good for "notetaking". This, however, struck me as missing a key point - and one that predates any introduction of computer technology into the classroom. As any serious writer, visual artist, or musician knows, one of their most important professional tools is a good notebook or sketchbook. I know no choreographer or theater director that would take a step outside their home without a way to take notes in hand. And as any scientist would be happy to confirm, the "good bits" and insights of the research process are to be found in lab notebooks. In short, prefacing "notetaking" with "only" completely misses an essential dimension of the creative process: fundamental parts - and in many cases, the bulk - of the act of creation occur as "notetaking".
I therefore set out to see whether the iPhone could function as a "lively sketchbook" - one that could provide a rich set of tools for analysis and creation across a broad range of scenarios throughout K-20 education. After a couple of months of testing multiple apps in combination with each other, I found that this was indeed possible. The question in selecting any given iPhone app is not whether it has all the features of its desktop counterpart - that way lies interface madness. Rather, the question is whether the app is designed in such a way that it functions in notebook/sketchbook-like fashion, with the same grace and ease of use that one might expect from its paper-based counterpart.
Archived Recording of this Session
http://nmc.adobeconnect.com/p63234619/
Demonstration Videos
iPhone Video 1
http://www.youtube.com/watch?v=BNakZDGlnK8
iPhone Video 2
http://www.youtube.com/watch?v=PNW-chAnwZU
iPhone Video 3
http://www.youtube.com/watch?v=wE-6_rBqV2k
More Information
Lively Sketchbook (Hippasus weblog)
Presentation FIle (PDF)
http://web.nmc.org/files/connect/puentedura_sketchbook.pdf
Hippasus Website
http://hippasus.com/
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Connect@NMC: Why Toon Boom Animation in Higher Education?
Posted March 1st, 2010 by Alan LevineFor this Connect@NMC session we are excited to welcome a new NMC Corporate Partner to the NMC Community, Toon Boom Animation , one makers of one of the leading animation software packages. Robert Danick will join us to discuss Why Toon Boom Animation in Higher Education
Media educators are constantly looking to provide students with skills and technologies to prepare for the working world of today. This presentation introduces participants to Emmy® award winning animation and storyboarding tools used to make The Princess and the Frog, The Simpsons and Family Guy. College and university educators will learn why Toon Boom’s tool set offers higher education students and teachers the finest technologies to create professional quality animation and digital content productions for the media industry. The presentation will also highlight how Toon Boom supports learning by offering useful curriculum and support services.
Archived Recording of this Session
http://nmc.na3.acrobat.com/p18901158/
Demonstration Videos
- Animate Pro http://www.toonboom.com/products/animatepro/takeATour/
- Storyboard Pro http://www.toonboom.com/products/storyboardpro/takeATour/
- Pencil Check Pro http://www.toonboom.com/products/pencilcheckpro/takeATour/
More Information
- Toon Boom Animation http://www.toonboom.com/main/
- Download demo versions http://www.toonboom.com/products/professional.php
- Toon Boom Animation programs in education http://www.toonboom.com/edu/
- Toon Boom Animation Showcase (Schools and Students) http://www.toonboom.com/showcase/index.html?section=2
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Connect@NMC: Jordan Schwartz on Pathable- Social Network for Conferences and Events
Posted November 5th, 2009 by Alan Levine
There's a sea change underway in how conferences and events are held, driven by on-line social networking services, the democratizing power of the Internet, and a shifting economic landscape. Jordan Schwartz, president of Pathable, an online social networking services designed specifically for events, will talk with Alan Levine about how this is changing the event experience and the industry as a whole, looking at specific examples of events that are using new and innovative tools to provide new services to attendees.
Pathable joined the NMC in 2009 as a Corporate Partner and their social netwworking platform was successfuly used at the 2009 NMC Summer Conference in Monterey.
View archive recording of this session
http://nmc.na3.acrobat.com/p91193858/
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Connect@NMC: Ruben Puentedura on Telling Stories, Playing Games
Posted May 12th, 2009 by Alan Levine
Would a serious researcher look to comic books and videogames as sources of inspiration for how to transform education? Of course they would!
Join us for a Connect@NMC conversation, as we talk with one of NMC's long time most popular presenters, Dr. Ruben Puentedura, CEO of NMC Partner, Hippasus. Please join us Monday, May 18, 2009 at 11:00am PT (check local time) when we talk to Ruben about about the lessons to be learned from these and related media, and his experiences applying them in both higher ed and K12 classrooms.
We'll also discuss the toolkit he uses to put them in practice, and get a sneak peek at some of the activities that he has planned for his Preconference Workshop Making Comics into Interactive Media: A Hands-on, Two-Day Digital Storytellling Production at the upcoming NMC 2009 Summer Conference. Ruben's sessions are always among the top-rated ones at our conferences and there is still time to reserve yourself a spot in this session.
Our conversation will take place in our Connect@NMC seminar room in Adobe Connect. These sessions are free, so share it with your colleagues.
The archived recording of this session is now available
http://nmc.na3.acrobat.com/p23664025/
You can view/download Ruben's presentation, which now includes the bibliography he mentioned, on SlideShare.
URLS Mentioned:
- Scott McCLoud's Understanding Comics
- From the 2008 NMC Conference Proceedings , Ruben's paper on Digital Storytelling: An Alternative Instructional Approach
- Five Card Nancy
- Five Card Flickr Stories
We also have attached below the bibliography as a separate download.
| Attachment | Size |
|---|---|
| Telling Stories/Playing Games Bibliography | 75.86 KB |



