n m c: sparking innovation learning and creativity   2003 summer conference
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Call for Proposals

The Call for Proposals has closed.

The Call for Proposals for the 2006 NMC Summer Conference has closed and the program is complete. This page describes the stucture of the conference and types of sessions. This year, the program focused on five key tracks:
Session proposals were solicited in one of three types. For more information on the session types click on the links below.

 Track One: Educational Gaming

This track featured sessions that explore how to meet the expectations of technology-savvy digital natives coming to campus looking for a visually rich learning experiences and collaborative activities that build on their years of familiarity with massively multi-player role-playing and other games. Topics may include, but are not limited to:

  • Using games in practice
  • Gaming research
  • Exploration of potential uses of scenarios, role-playing games, team-based games, multi-outcome games, quests, and other game types
  • Open-source gaming engines
  • Incorporation of learning objects within games or vice versa
  • Assessment strategies
  • Implications for multimedia and web design

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 Track Two: Emerging Technologies

This track featured sessions that explore the boundaries of learning, communication, and creative expression by creatively applying new tools in new contexts. Topics may include, but are not limited to:

  • Personal broadcasting (podcasting and vlogging)
  • Educational applications for cell phones
  • Social computing applications
  • Collaborative spaces/environments
  • Innovative applications of technology in the Arts
  • Augmented reality and enhanced visualization
  • Context-aware environments and devices
  • Immersive learning experiences

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 Track Three: Best Practices

This track is an opportunity to highlight successful projects, practices, or responses to emerging challenges and issues. Topics may include, but are not limited to:

  • Supporting the research mission
  • Hybrid and extended learning
  • Ubiquitous wireless projects and applications
  • Supporting and working with faculty or curatorial staff
  • Using new media for creative expression
  • Assuring accessibility
  • Integrating pedagogy and technology
  • Evaluating the impact of technology on learning

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 Track Four: Technological Leadership, Challenges and Issues

This track explored the challenges and issues that technology managers face in bringing new or exciting applications into widespread practice on campuses or in museums. Topics may include, but are not limited to:

  • Budgeting: making the case for new media and instructional technology
  • Grantwriting tips for NMCs
  • Structuring and managing effective collaborations
  • Project management
  • Organizational structure: how to work with it -- and around it
  • Lab management
  • Marketing the NMC internally
  • Planning and funding technology initiatives

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 Track Five: Tools and Techniques

This track focused on how to best use new software and tools for teaching and learning, sneak peeks at the newest tools, as well as tips and tricks for using old favorites. Included in this track were hands-on and demo sessions that provide software training and demonstrations in a computer lab setting. Topics may include, but are not limited to:

  • Hands-on training in new media tools and applications
  • Demonstrations of new software
  • Tips and tricks for standbys like Photoshop, Dreamweaver, and other essential tools
  • Video editing
  • Flash animation
  • Open Source Demos (eg, Sakai, Pachyderm)

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 Session Types

Breakout Sessions
Breakout sessions are 75 minute presentations in a dedicated room. Time should be allowed for a 15 - 20 minute question and answer period at the end of a breakout session. Sessions can include presentations, panel discussions, and hands-on labs. Topics for a breakout session should include any of the above mentioned Session Tracks.

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Five Minutes of Famesm
The NMC's signature event is back in its original format! Demo your project in five minutes 'cause when the gong sounds, your Five Minutes of Fame are up!

Technology blasts by fast and furious in this fun-filled and entertaining event. Short as it sounds, in five minutes you'll have time to talk about your project's significance; the choices you made in choosing the tools you used; challenges you faced in bringing it to fruition; and how it has been used and might be replicated and/or scaled -- but remember that the clock is ticking!

Projects can include web-based courseware or learning objects; techniques for creating, managing and distributing content; and other creative applications of new media. Faculty proejcts are especially encouraged. As many as 10 projects will be featured, so add yours to the mix!

Watch the video of the 2004 Five Minutes of Fame presentations...

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Poster Sessions
Again this year, the NMC featured Poster Sessions, which took place on Friday, June 9, from 3:30 – 5:30 pm. A poster session presentation is an opportunity to showcase a campus or museum project. New to the Poster Session event this year, all posters will be judged by a group of your peers, with the winners being announced during the Poster Session event held on Friday. You may create your poster with any software that you like. The finished size of your poster should be 40" x 60".

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