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Conference Home Page Call for Proposals Digital Storytelling Institute Creating Games Institute Preconference Workshops Conference Program Conference Podcast Tag This Conference Partner & Exhibition Information Online Registration Accomodations & Travel Information Partner & Exhibition Information
Preconference Workshops

Preconference sessions require advance registration, and fees for these special extended-length workshops are in addition to the normal Summer Conference registration fees. All preconference
sessions will be held Wednesday, June 7, 2006.

Seating is limited, so early registration is recommended.

8:30 am - 11:30 am
Morning Sessions ($149 per person)
 
Can You Wiki a Vlogcast?
Web 2.0 and Rich Media

This session explores the intersection of Web 2.0 social computing with new developments in rich media, examining the resulting pedagogical uses Instructors discuss the different levels of interactivity afforded by syndication, aggregation, and mixing of sound and video files Emphasis is laid on two case studies: how can podcasts become more responsive to users, as their content is enhanced by emergent tools and practices? How can video be collaboratively edited? New forms of storytelling are also considered.

Bryan Alexander, NITLE

 
Intermediate Web Design Techniques:
Macromedia Studio 8
This session will explore new techniques to help students develop essential skills for creating engaging web experiences. Studio 8 features the latest releases of Dreamweaver, Flash, Fireworks, and Contribute. Attendees will learn about web content management capabilities in Contribute, easier-than-ever high quality video and animation tools in Flash, graphic effects in Fireworks, the performance optimizations in Dreamweaver, with the improved user interfaces and integration support among each of the Studio 8 components. This session will allow attendees to help students reach new levels of creativity and expressiveness.

Adobe Professional Training Staff

 
iTunes U Podcasting
iTunes U is a free, hosted service for colleges and universities that provides easy access to educational content, including lectures and interviews. It’s the most powerful way to manage a broad range of audio or video content and make it available quickly and easily to students, faculty, and staff. Hear how the pilot schools have implemented this service on their campus and how it can be successfully deployed on yours.

Apple Professional Training Staff

 
Mod Squad: Can I Really Build a Level?
This hands-on workshop will give an introduction to building game levels using editors available with video games or for a nominal cost. Both texture based tools such as FPS Creator and CryTec Sandbox (from Far Cry) and tiled editors as in Warcraft and the Aurora Toolset (from Neverwinter Nights) will be highlighted. With these editors, some basic scripting knowledge, and time, users will be well on their way to designing levels for educational games.

Mace Mentch, Case Western Reserve University

 
New Technologies, Old Dilemmas -
Ethical Issues Around the Use of
New Technologies in Art Museums
Complimentary
Register Online
This session seeks to articulate the almost unlimited promise offered by new technologies in the context of the ever-increasing opportunities for avoiding personal ethical obligations to colleagues, constituencies, and an ever-widening global audience. As newspapers decry the loss of personal freedoms in an information age, how do we as professionals step up to the challenge that we are, each of us, responsible for understanding the ethics of the decisions we take on a daily basis.

Holly Witchey, The Cleveland Museum of Art

 
1:00 pm - 4:00 pm
Afternoon Sessions ($149 per person)
 
Final Cut Pro
This session will work with Final Cut Pro's interface and editing tool set as attendees build a project using insert, overwrite, and storyboard features. Then attendees will trim and adjust the edits with the trimming tools and add transitions and filters. Once the picture is cut, attendees will add and adjust audio levels. Finally, attendees will experience the exciting new multi-camera features as they switch and cut between 5 camera angles at the same time.

Apple Professional Training Staff

 
Intermediate Print Design Techniques:
Adobe Creative Suite
Complimentary
Register Online

This intermediate session is for attendees with experience using at least one of the products included in Adobe Creative Suite 2.0. Trainers will cover new ways to bring exciting design ideas to life for students. Trainers will also demonstrate techniques and share resources that will help attendees teach students how to bring their creative ideas to life. Attendees will also be shown how to incorporate graphics from Adobe Photoshop CS2 and artwork Adobe Illustrator CS2 into print projects while sharing tips and tricks in Adobe InDesign CS2. Come see how Adobe Creative Suite can help set students apart from the competition!

Adobe Professional Training Staff

 
Operationalizing Quality Assurance in Online Course Design
Based on an extensive review of literature and best practices on quality and online course design, this workshop proposes a systematic process to ensure designing quality online courses. It employs a lifecycle approach that considers quality as an ongoing/iterative process where content, design and production templates are built based on QA checklists and requirements. The workshop is structured around presentations, small group activities and opportunities for questions and discussions. It is intended to all individuals involved in planning, designing or producing online courses and programs.

M'hammed Abdous, Old Dominion University

 
Putting Your Hands on the Elephant: Pachyderm 2.0

Pachyderm is an authoring application that allows content experts to create visually attractive, pedagogically sound learning objects without any expertise in software or design. The original tool was created by the San Francisco Museum of Modern Art to aid curators in building online Flash-based exhibits. Through a thirteen-institution partnership, Pachyderm was rewritten to have a more user-friendly interface, multi-platform installation packages and an extensible code base. It is now being offered free and Open Source for all educational institutions. This hands-on session will give NMC members a chance to directly use the Pachyderm 2.0 application, and learn how they might participate in the pachyderm community.

Rachel Smith, The New Media Consortium
Josh Archer, Sonoma State Univeristy
and The Pachyderm Team

 
Research and Evaluation Methods for Information Technology Professionals

This session will introduce instructional technology and academic technology professional to research and evaluation methods. The purpose of this session is to help these professionals design and conduct effective evaluation studies associated with technology initiatives.

Flora McMartin, Broad Based Knowledge
Glenda Morgan, California State University

 
Serious Games Construction Workshop

Through the process of play, we (humans) can learn and problem solve. Further, play invokes powerful emotions in players that provide incentive, motivation, and engagement not found in most other forms of learning. While many prescribe play as solely a childhood activity, it has powerful application for learning well into adulthood. This notion can be found in the recent "serious games" movement. In this workshop, attendees will explore the potential spectrum of serious games, from mini-games to massively multi-learner simulations to principles for the integration of game-like features into online learning ecologies. Attendees will participate in guided activities to begin the process of creating serious games in their domains.

Brian Winn, Michigan State University