New Collaborations Initiative
For a second year, the NMC has partnered with the Consortium for School Networking (CoSN) to produce the Horizon Report: K-12 Edition. This year's report will be released next week.
You are invited to join us Tuesday April 13 (10:00-11:00am PT / 1:00 - 2:00pm ET) for a CoSN online seminar where the 2010 Horizon Report: K-12 Edition will be discussed as part of a conversation on emerging technologies trends in K-12 education.
February 23, 2010 - February 25, 2010
in the virtual world of Second Life® - and sponsored by Linden Lab®
The premier conference for Second Life content creators
The NMC has been contracted to provide logistical support for SL Pro!, an exciting new conference sponsored by Linden Lab®, that will bring together serious content creators to expand their professional capabilities via two days of high-level seminars, creativity, and critique within the virtual world of Second Life®. This site provides proposal submission and registration services. For the most up-to-date and official conference news, see the Second Life blogs.
SL Pro! will provide a forum to join in conversations with Lindens like T and Babbage, artists such as AM Radio and Stella Costello, innovative builder/scripters such as CJ Carnot, full service developers like Kim Anubis and the NMC, business innovators like Jonty Glaser of Stiletto Moody, talented scripters like Vex Streeter and Seifert Surface, and many other well-known professionals as they share hard-won secrets and tips.
You won't want to miss this opportunity for a firsthand look at what makes these pros as good as they are, not only as content creators but as successful business owners. Expert content creators will take you along as they explore the ins and outs of making everything from landscapes and buildings to engaging interactivity, immersive environments, social settings, and all that goes with that -- virtual fashion, architecture, landscaping, art, and design. As part of this journey, learn business practices of the pros. In and around the exciting and informative conference sessions, you and your fellow participants will be encouraged to take part in a series of Content Creation Challenges where you can win cash prizes and have seasoned pros comment and give feedback on your technique. Have a special build that you're proud of? Consider hosting a Project Tour, and strut your stuff for other attendees.
The SL Pro! conference will include keynote presenters T Linden speaking on the Linden Lab roadmap and Jonty Glaser of Stiletto Moody sharing experiences from being one of the biggest sellers of fashion items in Second Life.
The conference will focus on the twin themes of building and scripting, the two core skillsets that all successful virtual world enterprises have. In the hands of the top developers, these skills are both critical to successfully designing engaging and interactive content. Speakers have been selected based on their expertise not only in one or both of these skills, but also for their business acumen. Each theme will be thoroughly explored in a series of eight engaging sessions -- 16 in all -- and participants will also have the chance for hands-on mentoring in the sandboxes that are part of conference venue.
- Content Creation, in virtual world terms, is the act of creating virtual objects of any scale, from the smallest piece of jewelry to the largest architectural complex. Anyone familiar with Second Life knows that pro builders use the same tools embedded in the Second Life client that residents use to create -- or "rez" -- simple geometric or organic forms, connecting them in myriad ways to form more complex structures. In this track, learn how the pros do this hyper-efficiently, along with tips on visual trickery, use of textures, organizing large jobs, using external tools, along with special tips about animations, gestures, media, architecture, clothing, skins, vehicles, jewelry, and much more.
- Scripting is the companion activity to building that enables visitors to interact with objects. As those who use Second Life know well, the scripting system, Linden Scripting Language (LSL), is roughly comparable to Java, C++ or other scripting languages and enables the development of highly creative custom animations and interactions. This track is intended for good scripters that want to take their code to the next level, and will cover tips for writing efficient code, using outside data and media to power sophisticated apps, and even hacking and other creative applications of LSL -- and how scripting also makes it possible to create a variety of exciting custom effects.
In addition to conference sessions devoted to building or scripting, SL Pro! will include keynotes on the long term vision for Second Life and its toolsets, and building successful businesses. A range of other special activities will provide time for informal interaction, and hands on mentoring. Content Creation Challenges will provide a forum for attendees to pit their building and scripting skills against one another. Challengers will be mentored and/or critiqued by recognized experts. Attendees and speakers may also sign up to host Project Tours, giving them a chance to take a group of attendees offsite to show special builds or activities and share their own content creation experiences.
The Content Creation ChallengesPut what you learn at the conference to good use -- right away! Attendees can sign up to take part in one of the Content Creation Challenges, displaying their best work on a small or large scale. The 1,000 Prim Challenge is for entries comprised of up to 1,000 prims, while the Full Build Challenge is a chance to show off an entire custom sim. Both challenges will be juried by a panel of experts, and special mentoring sessions will be offered to contestants. Spaces are limited, so sign up early!
Find out more...
NOTICE: The NMC has been contracted to provide logistical support for SL Pro! This site provides proposal submission and registration services. Linden Lab is the official conference sponsor. For the most up-to-date and official conference news, see the Second Life blog.
Online registration is available January 11, 2010 - February 19, 2010, closing at 11:59 PM Pacific Time of the end date. Late registration fees apply thereafter.
|Registration Category||Regular Member||Non-Member|
Download 2009 Horizon Report: Economic Development Edition (284k, 34 pp) or view web version
1,769 downloads as of August 22 2011
The NMC is pleased to announce the release of the German translation of the 2009 Horizon Report. Thanks to the continuing efforts of the NMC's international colleagues, the report is now available in four languages other than English; this version joins the previously released Spanish, Catalan, and Japanese editions. The translation was generously provided by Multimedia Kontor Hamburg (MMKH).
As a result of participation in the Edward and Betty Marcus Digital Education Project for Texas Art Museums, museum educators, curators, and directors have successfully integrated digital media into their education and outreach activities in ways that extend their efforts to a wider audience. A community of digital storytellers has grown up across the state that can help to sustain the momentum of the work. Furthermore, this collection of high-quality materials has been created that can be used to address important needs related to visual arts education.
Learn more at http://marcus.nmc.org/ and visit the online gallery
Edward and Betty Marcus Digital Education Project for Texas Art Museums: Marcus Collection Catalog (1.9Mb, 59 pp)
876 downloads as of August 22 2011
With each year, the Horizon Project broadens its global reach. The 2009 Horizon Report is now available in three altenate-language editions, thanks to the efforts of NMC colleagues. Since 2007, the Universitat Oberta de Catalunya has translated each annual edition of the Horizon Report into Spanish and Catalan. This year, a new collaboration with the Center of ICT and Distance Education (CODE) at The Open University of Japan brings us our first Japanese version of the Horizon Report.
We are participating in a free, online webcast discussion of the Horizon Report, as a preconference event for this year's TCC 2009 Online Conference -- the 14th annual TCC (Technology, Colleges and Community), is a worldwide online conference designed for university and college practitioners including faculty, academic support staff, counselors, student services personnel, students, and administrators.
Free global panel discussion on educational technology in teaching and learning
For a flavor of the activity for the January 27-28 , 2009 Horizon.K12 meeting in Dallas, Texas, here is a short video slide show of pictures from the meeting combined with an ambient mix of the discussions. This was the kickoff meeting to launch te very first Horizon Report focused on K-12 education.
At this meeting, gathered members of the Horizon.K12 advisory board met and processed the initial list of topics to be included in this new report, and distilled the voting down to a short list of 12 items to be contenders for the final report. The final report will be released at the March 2009 CoSN meeting in Austin
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In this NMC Conversation we are transglobal! Larry (in Texas), Rachel (in California), and Alan (temporarily in Iceland) talk with Angela Thomas in Sydney, Australia. Angela, a senior lecturer in English Arts and New Media Literacies at the University of Sydney. The NMC and Angela have collaborated numerous times since first meeting her in Second Life back in 2006, and she has presented several times at our Second Life conferences as well as being a featured speaker at the 2006 NMC Summer Conference.
Today the NMC announces the release of its newest white paper, produced in conjunction with the Economist Magazine and in collaboration with Apple, Inc. The paper, entitled "The Future of Higher Education: How Technology will Shape Learning " reports the results of a study of nearly 300 CIOs and technology leaders inside and outside of education.