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Flash As An Authoring Tool for Genetics Simulations

Since 2003, Radford University Professor of Biology Dr. Robert Sheehy as been using Flash animation as a tool for creating simulations for his genetics classes. Dr. Sheehy's facility with Flash has enabled him to create simulations in which students can see animated respresentations of genetics processes. While most of the content is authored with the science student in mind, a quick look will give you an idea of what it looks like. Visit the simulation on Human Cytogenetic Analysis Kartotyping Type I Process.

Other simulation applications can be viewed on Dr. Sheehy's website .


Radford University Education Channel on YouTube

The RadfordEducation Channel content is authored by graduate students as part of their coursework with Dr. Matt Dunleavy in the RU College of Education and Human Development. The objective of this channel is to provide educational technology tutorials to teachers in an easy to follow format. Each video will be less than 5 minutes and will provide a good foundation of skills upon which the teachers can build by watching subsequent videos. By watching the videos in sequence, teachers should be able to progress from the most basic skills to the most advanced for each application of technology covered on this channel.

The Radford University College of Education and Human Development GAMeS Lab

The purpose of the Games, Animation, Modeling and Simulation (GAMeS) Lab is to design interactive and immersive participatory digital curricula and study the efficacy of these products on student engagement and learning. Working with a collaborative team of researchers and developers, Radford University’s College of Education and Human Development will provide participating schools from Southwest Virginia with Standards of Learning (SOLs) aligned products for field testing. In addition, the GAMeS Lab will train masters level students and in-service teachers to develop their own digital curricula.  Within a mixed methods design-based research project, the researchers will conduct multiple qualitative case studies within participating schools to document the affordances and limitations of the GAMeS Lab products from the student and teacher perspective.

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