second life
Second Life Firsthand: Education, Employment, and Innovation Opportunities in Virtual Worlds and Social Media
Posted November 15th, 2010 by Bridget Z. SullivanNov 17 2010 - Nov 17 2010
Conference Location
Join Towson University in welcoming IBM's Chuck Hamilton and Randy Hinrichs of 2b3d to speak on the future of virtual worlds.
Towson University's island in Second Life (Towson Innovation Lab http://tinyurl.com/TUinSecondLife) is the virtual site of Second Life Firsthand: Education, Employment, and Innovation Opportunities in Virtual Worlds and Social Media, a panel discussion on the future of virtual worlds. The event takes place Wednesday, November 17 from 11 a.m. - 12:30 p.m. PST. Towson President Robert Caret, a proponent of virtual technology, kicks off the event.
Web Site
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Prize recognizes a virtual world project
Posted May 25th, 2010 by cclark2
The Linden Prize rewards a Second Life project that enhances the way people work, learn and communicate in the real world. [learn more ]
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New book on Second Life and Virtual Worlds: 2nd call for articles
Posted February 17th, 2010 by anaventura********** 2nd CALL FOR CHAPTER PROPOSALS **********
Proposal Submission Deadline: February 28, 2010
*** Virtual Worlds, Second Life and Metaverse Platforms: New Communication
and Identity Paradigms ***
A book edited by:Nelson Zagalo, University of MinhoLeonel Morgado, University of Trás-os-Montes e Alto Douro, and Ana Boa-Ventura, The University of Texas at Austin
To be published by IGI
Global: http://www.igi-global.com/requests/details.asp?ID=794
***Introduction***
The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human communication, and collaboration.
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Results of the Two-Minute Survey on Virtual Worlds Surprising
Posted February 11th, 2010 by Keene Haywood
The most recent Two Minute Survey results for What's Happening in Virtual Worlds have been tallied and posted at http://www.nmc.org/2minute-survey/virtual-worlds.
Also available is a 10-page listing of educational projects submitted by respondents.
(image credit: Flickr CC Licensed Photo by HVX Silverstar)
The link above provides a more in-depth look at the results, but a synopsis is provided here:
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Michael Wright's (aka. Mrags Writer) Virtual World Project 2009: Otis College of Art and Design
Posted January 28th, 2010 by Michael WrightMichael Wright aka. Mrags Writer
Professor Digital Media
Virtual World Project 2009
Otis College of Art and Design
The Project: Anarchy City
The goal of the project was to go into second life and create content based on a
Class-developed theme. Three Concepts and Issues Classes consisting of 66 digital media sophomore students participated in this project. The project required team building, out of the box creative thinking, introducing students to working with 3d & 2d virtual tools in real time, working with a budget, working with a deadline and working with a limited amount of building blocks (primitives). All three classes worked on a common theme, an apocalyptic city. Three hours of in-class time and 10 hours of outside of class time were devoted to this project. The project can be viewed in Second Life at IBE AM
(239, 211, 26) through March 2010.
The project summery:
- Michael Wright's blog
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Second Life Virtual Early High School Program at East Carolina University
East Carolina University launched a new e-learning pilot for high school students in January 2009. The program offers high school students the opportunity to earn college credits by taking completely virtual and dynamic courses through Second Life. The students have a virtual presence (an avatar) and attend a synchronous real-time class, different from any other college credit online course for high school students.
Components to ensure success include trained school-level facilitators; individual laptops to ensure access at school and home; technical support at ECU and Pitt County Schools; and college instructors with experience in teaching in Second Life.
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Shoot the Moon! A Moon-Shaking, Crash-Landing Search for Water (Live Webcast and Second Life Event)
Posted October 5th, 2009 by Rob RothfarbExploratorium Island Amphitheater
http://slurl.com/secondlife/Exploratorium/86/182/27
Impact will occur at 4:30 AM SLT
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Heros and Headaches in Building a SL Campus: Virtual Sort of Way
Posted August 14th, 2009 by Meredith Perkins
I had no idea how much time I was going to be investing into trying to build a campus in SL. I have built, and now torn down, four full campuses; each with a completely different spin on how to attempt to set up an educational environment within a virtual world.
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Building 101: The Building Blocks of Second Life
Posted July 9th, 2009 by David FergusonAs Second Life continues to be a rich environment to virtually extend the classroom, it is helpful for educators to be able to create custom content. Ball State University is now offering a class entitled, "Building 101: The Building Blocks of Second Life."
Building 101 is an 8-hour intense crash course that will cover all aspects of Beginner and Intermediate building in Second Life, from prim creation and movement to basic use of scripts, sculpties and animations.
This course will be an asset to educators as they not only design their curriculum, but also as they build their classrooms.
Building 101 will be beginning July 11 and continue through August 1, 2009. Class will be held Saturdays, 9 to 11 am Second Life Time (PST). The cost for this course is $149.
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ACC 2009 Summer Institute:How to Design Virtual Learning Environments for Student Success
Posted July 9th, 2009 by Guest Austin Community College District's Instructional Development Services presents Summer Institute 2009 for ACC faculty
How to Design Virtual Learning Environments for Student Success
http://irt.austincc.edu/ids/SumInstitute/si09/index.html
This year’s Summer Institute will explore ways Virtual Worlds are being used in education; discover which organizations are leading this research; and foster discussion on how instructors might use a virtual learning environment.
This workshop is designed for faculty members that want to explore virtual worlds for teaching and learning and have the time this summer to do so.
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