Registration is Open for the 2010 NMC Symposium for the Future!
Registration is open for the 2010 NMC Symposium for the Future, a special 3-day, live online event to be held October 19 - 21, 2010 via the Internet.
For full details, see http://www.nmc.org/2010-future-symposium
Program details can be found online at http://www.nmc.org/2010-future-symposium/program
About the Symposium
********** 2nd CALL FOR CHAPTER PROPOSALS **********
Proposal Submission Deadline: February 28, 2010
*** Virtual Worlds, Second Life and Metaverse Platforms: New Communication
and Identity Paradigms ***
A book edited by:Nelson Zagalo, University of MinhoLeonel Morgado, University of Trás-os-Montes e Alto Douro, and Ana Boa-Ventura, The University of Texas at Austin
To be published by IGI
The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human communication, and collaboration.
SLACTIONS 09 - Research conference in the Second Life® world Life, imagination, & work using metaverse platformsPosted September 9th, 2009 by anaventura
Sep 24 2009 - Sep 25 2009
Slactions 09 ( www.slactions.org) is a research conference in Second Life & other metaverse platforms - in an innovative format, as it takes place simultaneously in 7 countries and in-world (in Second Life). Thanks to the NMC support the in-world chapter will be at the Babbage Amphitheater http://slurl.com/secondlife/NMC%20Conference%20Center/210/19/51/
Avatars in the Classroom: Using Creative Role-Play for Language Instruction and Social ExperimentationPosted March 5th, 2008 by Janet Temos (Princeton University)
|Conference||2008 NMC Summer Conference|
|Conference Track||Tools and Techniques|
|Session Mode||Breakout Session|
Princeton has been investigating valid uses of virtual reality in the classroom. The success of social science experiments relies upon enlisting a wide community of volunteers. Investigators struggle to obtain subjects beyond their local peer group because of time and budget limitations. For example, a faculty member in the Japanese language department found that getting her students together to speak Japanese was not difficult. However, getting them to understand the many nuances of communication in Japan that depend upon age, social status, and situations was not so easy. This session provides an overview of the classroom interactions and experiments involving using virtual reality to enlist volunteers for social science experiments.