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virtual worlds

Horizon Markets: What Gets More Attention? Virtual Worlds vs Augmented Reality

Previous and still open issues on the NMC/NITLE Horizon Prediction markets included questions on the Growth of eTextbooks, (Eletronic Books Horizon Topic) and most recently with speculations on features in the next version of Apple's iPad (Mobiles Horizon Topic). To play the markets, you want to sort out rumors vs real trends- for example, we will not know for sure when the new iPad will release, yet stories like one from recently from The Next Web may help you tip your bets.

A third market has opened that reflects the mid-term Horizon Topic of Augmented Reality - in this one, the market asks you to predict which will receive more attention between now and April 1- Augmented Reality or Virtual Worlds.

Virtual world in a browser window

On Tuesday, a small company announced a web-based virtual world that can be accessed from a browser. Virtual worlds have major potential to be used as teaching tools; so far, however, there have been too many barriers. [Read more]

Second Life Firsthand: Education, Employment, and Innovation Opportunities in Virtual Worlds and Social Media


Join Towson University in welcoming IBM's Chuck Hamilton and Randy Hinrichs of 2b3d to speak on the future of virtual worlds.

Towson University's island in Second Life (Towson Innovation Lab is the virtual site of Second Life Firsthand: Education, Employment, and Innovation Opportunities in Virtual Worlds and Social Media, a panel discussion on the future of virtual worlds. The event takes place Wednesday, November 17 from 11 a.m. - 12:30 p.m. PST. Towson President Robert Caret, a proponent of virtual technology, kicks off the event.

Connect@NMC: A Conversation with Henrik Bennetsen about HTML5, WebGL and Virtual Worlds

Henrik Bennetson, developer of Sirikata with, will present HTML5 + WebGL + Multiuser: Bringing virtual worlds to your web browser

Prize recognizes a virtual world project

Second Life The Linden Prize rewards a Second Life project that enhances the way people work, learn and communicate in the real world. [learn more ]

New book on Second Life and Virtual Worlds: 2nd call for articles

********** 2nd CALL FOR CHAPTER PROPOSALS **********

Proposal Submission Deadline: February 28, 2010

*** Virtual Worlds, Second Life and Metaverse Platforms: New Communication
and Identity Paradigms ***

A book edited by:Nelson Zagalo, University of MinhoLeonel Morgado, University of Trás-os-Montes e Alto Douro, and Ana Boa-Ventura, The University of Texas at Austin

To be published by IGI


The metaverse is emerging, through the increasing use of virtual world
technologies that act as platforms for end-users to create, develop, and
interact, expanding the realm of human communication, and collaboration.

Results of the Two-Minute Survey on Virtual Worlds Surprising

photo by HVX SilverstarThe most recent Two Minute Survey results for What's Happening in Virtual Worlds have been tallied and posted at 

Also available is a 10-page listing of educational projects submitted by respondents.

(image credit: Flickr CC Licensed Photo by HVX Silverstar)

The link above provides a more in-depth look at the results, but a synopsis is provided here: 

Two Minute Survey on What's Happening in Virtual Worlds

photo by HVX SilverstarIf you plotted the path of virtual worlds on a Gartner Hype Cycle, 2008 would likely be identified as the "Peak of Inflated Expectations."  Two years earlier, in July 2006, Second Life appeared as the cover story in Business Week and the platform began to capture the public's imagination in ways none of us would have predicted.  (A little history:  The NMC began its early work researching Second Life in late 2005 (8 months before the Business cover story), and established the NMC Campus in Second Life early in 2006.)

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