Creating Learning Objects With Macromedia Flash MX
Tanya Heins & Frances Himes
Heins and Himes begin this whitepaper by noting the challenge of
finding authoring tools to develop standards-based, on-line content
that can be reused in multiple contexts; that is high in quality;
and that is transferable across various platforms and devices. While
it is technically possible to develop, design, deploy, and transfer
content, the authors feel that a new paradigm must be adopted-one
that shifts content design from the "traditional linear 'course'
approach to a more granular, component approach".
Noting the Masie Center's work in clarifying standards, the authors
describe an "anatomy" of learning object design and development.
A graphic illustration highlights the connection of learning, practice,
and assessment to a learning objective; it also indicates the role
of metadata and the significance of interoperability with management
systems and databases. Citing the need to "draw upon shared
templates and development methodologies, code resources, and media
assets," the authors note the need for powerful and flexible
development tools. This need is linked to the quality, utility,
and value of content objects.
Macromedia Flash and Macromedia Flash MX are provided as examples
of tools that can address this need. Topics covered in this section
of the paper include rapid development environments, libraries,
movie clips, components, action scripts, and bandwidth. Reference
is also made to HTML publishing, JavaScript, and SCORM-compatible
LMS products. The dynamic instructional potential of content is
strongly emphasized as a benefit of using Macromedia Flash MX.
After providing a list of questions that should be asked before
embarking on the development of a learning object, the second half
of the paper discusses the process of developing and distributing
learning objects from a systems point of view. The authors interweave
discussion, graphics, and a hypothetical case study to point out
the following key stages: pre-assessment; analysis and design; development;
learning interactions; implementation and evaluation; and maintenance.
Hines and Himes conclude with a further but unexamined list of
the possibilities an authoring tool such as Macromedia Flash MX
holds. It should be noted, however, that a basic familiarity with
programming or software applications may be helpful to understanding
the more technical portion of the paper.
For the full text, see: http://download.macromedia.com/pub/solutions/downloads/elearning/flash_mxlo.pdf
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