Experiences with Reusable E-learning Objects: From Theory
to Practice
Jenaette M. Muzi, Tanya Heins, Roger Mundell
In this article from the trenches of Royal Roads University and
the Centre for Economic Development and Applied Research, the author
provides a real-world picture of how one institution actually decided
to implement and use "E-learning objects (ELOs) based on templates
and using a particular course editing tool." After noting the
difficulty of defining these new learning objects, Muzio provides
a brief history of how RUU and CEDAR became involved in the ELO
world, pointing out that "CEDAR's work has garnered international
interest and awards."
Many features of the article make it a good reading for a general
audience. First, it is written fairly clearly and requires minimal
acquaintance with the technology under discussion. Second, it provides
concrete examples that illustrate the creation of ELOs (the on-line
version of the article provides links to ELOs that allow the reader
to actually practice creating his or her own ELO based on CEDAR's
template and course editing tools). Third, it touches on multiple
aspects of creating ELOs, i.e., areas of concern to the summit such
as standards and property rights.
Muzio conveys CEDAR's commitment to IMS standards and the need
to retroactively fit metadata tags once a final standard for XML
tags has emerged. The author describes how they are working to resolve
issues about intellectual property rights by creating "sharable"
data-bases (free-to-use materials); setting guidelines about manipulating
original ELOs and preserving them; and exploring how object creators
may be compensated for use of intellectual property when accessed
from an external environment. The author also notes CEDAR's concern
and attention to questions about size and granularity. Pedagogically,
CEDAR's commitment to following sound instructional design in creating
ELOs for quality learning outcomes is given careful treatment. Sketching
the significance of instructional theory to the activities of subject
matter specialists, they propose the use of Bloom's taxonomy for
the cognitive domain of creating ELOs: "This encourages developers
to check that they are developing content that encompasses higher
order thinking as well as merely knowing or understanding ideas
and concepts." Tools that have been used by expert skilled
multimedia designers are referenced within this part of the article.
This article reflects the careful thinking of CEDAR ELO developers
and concludes that a medium should be used for learning purposes
because it is the best medium for that particular learning need:
"Good instructional design is more important than the specific
technology."
For the full text, see http://www.cedarlearning.com/CL/elo/eLearningObjects_sml.pdf
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